#pragma once
#include "struct.h"
typedef struct {
    Stack a;
    Stack b;
} MyQueue;
MyQueue* myQueueCreate();
void myQueuePush(MyQueue* obj, int x);
int myQueuePop(MyQueue* obj);
int myQueuePeek(MyQueue* obj);
bool myQueueEmpty(MyQueue* obj);
void myQueueFree(MyQueue* obj);